Endless Endless provides an ever expanding organic arrangement space. Artists are invited to send 120 second
tracks of ambient audio to Audiobulb. Tracks are mixed alternatively into the start or the end of the piece in a
manner that expands Endless Endless. To visit the micro-site please click on the image below.
Endless Endless is always open to new submissions. To contribute contact audiobulb for details.
As you enter this page you hear a 440 hz sine wave tone.
A sine wave is waveform of a single constant frequency and amplitude that continues for all time. Since a sine
wave has only a single frequency associated with it, it may be considered the simplest sound. The sine wave
is the embodiment of audio-purity and strength as it presents an unchanging tonal quality. An in-depth
discussion on theoretical aspects of the sine wave can be found in the "Handbook for Acoustic Ecology" edited
by Barry Truax (1999).
To expand the sonic palate the sine wave has to be distorted, manipulated and de-composed. In sound design
we seek to change a sound wave and enable new harmonics, frequencies, oscillations and waveforms to
come into play. In electronic music there are many tools (hardware and softwae) that can used to change the
sine wave. From simply rerecording it via an old tape recorder and introducing some simple distortion to sending
it through a myriad of effect processors or synthesis modules. For the purpose of creating electronic music
there are a number of software applications that can be used to process the sine wave tone. Current popular
packages include: Soundforge, Pro-tools, Cubase SX + VST plugins, Buzz machines, Reaktor 4
The remainder of this page is dedicated to music derived entirely from sounds originating from the sine wave
tone. Some of our artists have contributed tracks that have followed this idea through. You can find a selection
of samples derived from sine wave manipulation in the sample packs (found in the right hand menu of the site).
We will also be happy to feature your work on this page. The only rule is that you start with the sine wave and
develop the piece from there. Now go and work that sine wave.